display-tile(7) GGI display-tile(7) NAME display-tile : Divide display into tiles similar to a video wall SYNOPSIS display-tile : [ [-usedb] | [-nodb] ] <offset-x>,<offset-y>,<size-x>,<size-y>,<child-target-spec> ... DESCRIPTION Emulates one big target, where one or more areas are mapped to differ- ent child visuals. OPTIONS For each tile (i.e. child visual or mapped area), the following must be specified: offset-x, offset-y coordinates (within the parent visual) of the top-left corner of the child visual size-x, size-y width and height of the child visual :p`child-target-spec` a target spec. Since target specs can (and often do) contain colons, it needs to be enclosed in parentheses. The following options apply to the whole display-tile: -usedb Enables DirectBuffer emulation. This is the default mode. The contents of each mapped area is blitted from the Direct- Buffer into their respective child visuals at regular intervals or when the visual is flushed. DirectBuffer emulation works regardless of whether the child visuals support DirectBuffer or not. -nodb Disables DirectBuffer emulation. LibGGI primitives are passed to each of the child visuals with the necessary clipping and translation. Thus, if a child visual underlying a mapped area supports acceleration, then the operation on that area will be accelerated. FEATURES o DirectBuffer support depends on the -usedb and -nodb options. o Accelerated in no-DB mode if the underlying target is, otherwise unaccelerated. Tip: display-tile can be used to emulate DirectBuffer for obsti- nate applications that cannot run without it, by specifying one tile which maps the whole screen. libggi-2.2.x 2003-04-02 display-tile(7)