abuse « MAN PAGE



abuse-sdl(6)							  abuse-sdl(6)

NAME
       abuse.sdl - An SDL port of the Abuse by Crack dot Com.

SYNOPSIS
       abuse.sdl [options]

DESCRIPTION
       Abuse-SDL  is  a port of the classic Crack dot Com side-scroller shoot-
       em-up Abuse.  It uses the Simple DirectMedia Layer  API	to  draw  it's
       graphics and play sound.

       Abuse-SDL has the following additional features over the original game:

       Stereo sound with panning.
       Runs at any colour depth from 8bpp to 32bpp.
       Can use a mousewheel for changing weapons.
       Scaling to any resolution.
       Can use OpenGL for hardware accelerated scaling and anti-aliasing.
       Customizable keys.

REQUIREMENTS
       Abuse-SDL requires the following:

	      SDL 1.1.6 or above.

	      Datafiles(graphics, sounds, maps etc.)  from  either  Registered
	      Abuse, Shareware Abuse, or fRaBs (Free Abuse).

OPTIONS
       The following command-line options are available:

       -fullscreen
	      Run Abuse in fullscreen mode.

       -doublebuf
	      Use  double-buffering  when  blitting  to  the  screen.  This is
	      slower but can reduce image tearing or  other  artifacts.   Only
	      use if you notice any display problems.

       -mono  Use mono sound like the original Abuse. This is faster.

       -nosound
	      Disable sound altogether.

       -scale <arg>
	      Scale the window by <arg> amount.

       -gl    Enable OpenGL support.

       -antialias
	      Enable anti-aliasing. (Only with -gl)

CONFIGURATION
       Abuse-SDL  can  load  it's settings from a configuration file stored in
       the   users    home    directory.    The    file    is	 located    at
       ($HOME/.abuse/abuserc).	 If  either the directory or the configuration
       file don't exist they will be created automatically with  default  val-
       ues.

       The  configuration  file  contains  various  settings for adjusting how
       Abuse-SDL behaves.  Except for key settings, most of the  options  have
       an  equivalent command-line option. Lines starting with a semi-colon(;)
       are ignored as comments.

       The following options are available:

       fullscreen = 1 | 0
	      Set starting in fullscreen mode 'on' or 'off'.

       doublebuf = 1 | 0
	      Turn double buffering 'on' or 'off'.

       mono = 1 | 0
	      Turn mono audio to 'on' or 'off'.

       grabmouse = 1 | 0
	      Set locking the mouse to the window 'on' or 'off'.

       scale = <amount>
	      Scale the game by the specified amount.

       gl = 1 | 0
	      Turn OpenGL support 'on' or 'off'.

       antialias = 1 | 0
	      Turn anti-aliasing 'on' or 'off'.

       nosdlparachute = 1 | 0
	      Turn SDL handling segfaults to either 'on' or 'off'.  For debug-
	      ging purposes only.

       The following options are for setting the keys used in the game.  Valid
       values are any letter of the alphabet or number.  Special keys like the
       cursor-keys include:

	      LEFT,  RIGHT,  UP,  DOWN, CTRL_L, CTRL_R, ALT_L, ALT_R, SHIFT_L,
	      SHIFT_R, BACKSPACE, INSERT, DELETE, PAGEUP, PAGEDOWN, TAB

       left = <key>
	      Move character left.

       right = <key>
	      Move character right.

       up = <key>
	      Jump or climb up ladders.

       down = <key>
	      Use switches, doors, teleports or climb down ladders.

       fire = <key>
	      Fire currently selected weapon.

       weapprev = <key>
	      Switch to the previous available weapon.

       weapnext = <key>
	      Switch to the next available weapon.

FILES
       ~/.abuse/abuserc - Abuse-SDL configuration file.

AUTHORS
       Anthony Kruize <trandor@labyrinth.net.au> See  also  the  AUTHORS  file
       included with Abuse-SDL.

Version 0.7.0			   Abuse-SDL			  abuse-sdl(6)

		

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