apple2 « MAN PAGE



APPLE2(1)							     APPLE2(1)

NAME
       apple2, xapple2 - Apple ][+ and //e emulator

SYNOPSIS
       apple2

       xapple2 [ -noshm ]

DESCRIPTION
       apple2  (svgalib)  and  xapple2	(X11) both emulate a 64k Apple ][+ and
       128k Apple //e computer (the latter only if //e support	compiled  in).
       To  use	the  emulator you need to acquire the original ][+ and //e ROM
       files which are not distributed due to copyright reasons.  The emulator
       reads  standard	143360-byte and 232960-byte disk image files with .dsk
       and .nib suffixes respectively.	You can also change  any  images  with
       the extension .do to .dsk and they will work too.

       There are only a few command line options:

       -noshm This  forces  the  X11  version to not use the MITSHM extension.
	      This may degrade the speed of the emulator but allow you to  run
	      it remote.

THE .apple2 FILE
       The emulator reads user preferences from a .apple2 file located in your
       home directory.	Copy the .apple2 file that comes distributed with  the
       emulator  to your home directory.  You can edit the settings using your
       favorite editor, but most of the settings can be  tweaked  from	within
       the emulator (see menus section below).

       speed  Speed  of  emulation,  1	-  XXX.   (Actually this is an inverse
	      delay-loop counter).  1 is slow, and XXX is as fast as  can  be.
	      A  delay loop is needed to bring the emulation rate down to near
	      what would be considered a normal Apple ][ speed.  The max speed
	      value should be determined by YOU when you compile the emulator.
	      For <= 100Mhz Pentium systems, I personally like a max value  of
	      100  with  a  normal  apple  ][ speed somewhere in the 70s.  For
	      faster machines, try larger ranges.

       mode   Starting emulation mode.	 One  of  "][+",  "][+	undocumented",
	      "//e".   You can also dynamically change the emulation mode from
	      within the emulator.

       disk path
	      Toplevel path of	disk  images  directory.   Personally  I  like
	      /usr/local/games/apple2/disks.

       color  Black/white, lazy color, color, lazy interpolated, interpolated.

       sound  Off, pc speaker.

       joystick
	      Off, linear, pc joystick.

       joystick range
	      2 - 256.	Range of the joystick values.  Good settings  are  256
	      and  sometimes  128,  with  centers  at 128 and 64 respectively.
	      This often depends on the game.

       origin_x
	      X coordinate origin.  128 is good for many games with a range of
	      256.  Others like 64 with a range of 128.

       origin_y
	      Y coordinate origin.  128 is good for many games with a range of
	      256.  Others like 64 with a range of 128.

       pc joystick parms
	      You can configure this from within  the  emulator.   Select  the
	      'Calibrate' option from the F10 menu.  If the emulator complains
	      that it cannot open the joystick device, make sure the module is
	      loaded.  This option is only valid if you've compiled the emula-
	      tor with -DPC_JOYSTICK.

       sensitivity
	      1% - 100%.  This value is used for the emulated  joystick  using
	      the numeric keypad.

       system path
	      The  directory holding the rom files.  The emulator won't run if
	      this is not set properly.  You can only change this  by  editing
	      the .apple2 file.

       So here is an example .apple2 file:
	    speed = 72
	    mode = ][+
	    disk path = /usr/local/games/apple2/disks
	    color = interpolated
	    sound = pc speaker
	    joystick = pc joystick
	    joystick range = 256
	    origin_x = 128
	    origin_y = 128
	    pc joystick parms = 767 693 1344 28 1454 28 13
	    sensitivity = 13%
	    system path = /usr/local/games/apple2/rom

ROM FILES
       The emulator requires several ROM files to run.

       apple_II.rom
	      You need this file for basic ][+ emulation.  It contains the 12K
	      ROM of your Apple ][+. It is not distributed  due  to  copyright
	      issues,  so  you	have to get this file on your own. If you have
	      been running another apple2 emulator, you can  most  likely  use
	      its  ROM files directly.	This file is a memory dump of the con-
	      secutive addresses from D000 to FFFF of  the  Apple  ][+.   This
	      file  may  also  be named apple.rom or apple2.rom, but is refer-
	      enced internally as apple_II.rom.

       slot6.rom
	      You need this file for basic disk drive emulation.   It  is  256
	      byte memory dump of the consecutive addresses from C600 to C6FF.
	      This file is not distributed  again  due	to  copyright  issues.
	      This  file  may  also be named controller.rom, but is referenced
	      internally as slot6.rom.

       apple_IIe.rom
	      If //e support was not compiled into the emulator, then  you  do
	      not need this file.  It is the 32K ROM of your 128k Apple //e, a
	      dump of main memory (bank 0)  addresses  C000-FFFF  concatenated
	      with auxiliary memory (bank 1) addresses C000-FFFF.  Because the
	      apple_IIe.rom contains the C600  slot,  you  can	construct  the
	      slot6.rom file from this one. The apple_IIe.rom file may also be
	      named apple2e.rom but is referenced internally as apple_IIe.rom.

       character.rom
	      A  2048  byte  ][+ character rom file.  This file is distributed
	      with the emulator.

DISK IMAGES
       The emulator reads standard DOS3.3-order 143360 byte '.dsk' images  and
       raw-nibble  232960  byte '.nib' images.	The emulator can handle images
       which are gzip'ed as long as the suffixes are '.dsk.gz'	and  '.nib.gz'
       respectively.   The emulator simply assumes that /bin/gzip is available
       to compress/decompress these images in place as	needed	and  that  you
       have permission to do so.

       The  images  are  raw  binary dumps, containing the tracks from 0 to 34
       from the original 5.25 disk.  For the standard 143360 byte '.dsk'  for-
       mat  each track is partitioned into sectors of 256 bytes, numbered from
       0 to 15.

       The raw nibblized 232960-byte images are usually made of programs  that
       have  non-standard  formatting as a means of copy protection.  The nib-
       blized format attempts to preserve  the	non-standard  format,  and  so
       defeats the copy protection without "cracking" the program.

       To  transfer Apple ][ diskettes into one of these formats requires that
       you own an original Apple ][. Since the drives provided by the IBM PC's
       are  not compatible with the original Apple ][ drives there are no con-
       version programs directly available. If you have used  other  Apple  ][
       emulators it is most likely that the files will work with this emulator
       too. For more information on  Apple  ][	disk  formats  and  such,  see
       Beneath	Apple  DOS by Don Worth and Pieter Lechner, published long ago
       by Quality Software.

EMULATOR KEYS/MENUS
       F1     Interface to switch disk in Drive A, Slot 6.  Arrow  keys  navi-
	      gate  the  selection.  If the disk highlighted is already in the
	      drive, it will have a <rw1> or <r1> tag after the name  indicat-
	      ing  read/write  or read-only access.  Select this disk to eject
	      it.  To select a disk, you can press 'w' or RETURN to insert  it
	      into  the  drive.  Pressing 'w' will attempt to open the disk as
	      read/write (if you have permission to do so).   Pressing	RETURN
	      defaults	to  opening  the  disk read-only.  Press ESC to accept
	      current settings and exit the menu.

       F2     Interface to switch disk in Drive B, Slot 6.  Same  controls  as
	      for F1.

       F4     Pause the emulation.  The Pause/Break key will also work.  Hit a
	      key to resume.

       F5     Display the Apple ][+ or //e keyboard layout.

       F7     Enter the Debugger console (if this support  was	compiled  into
	      the program).  See the file DEBUGGER that came with the emulator
	      for command information.

       F9     Toggles between maximum speed and  configured  speed.   This  is
	      useful  to  'fastboot'  programs,  and  then slip back to normal
	      Apple ][ speed.

       F10    General parameter settings  menu,  including  the  all-important
	      QUIT  option.   You  can	edit  most  of	the parameters in your
	      .apple2 file from this menu.  Two options worth  mentioning  are
	      the  'Calibrate'	and 'JS Sample' options.  'Calibrate' lets you
	      calibrate the PC Joystick device.  'JS Sample' lets you set  the
	      sample rate of the PC Joystick device.  'Save' lets you save the
	      settings to your .apple2 file.

       Special Keys
	      The key  combination  Ctrl-'PrintScrn/SysReq'  will  reboot  the
	      machine.	 The  Ctrl-'Pause/Break'  combination  will  reset the
	      machine.	Remember that 'Pause/Break' alone  will  pause	emula-
	      tion.  AltLeft and AltRight keys correspond to the OpenApple and
	      ClosedApple keys (joystick buttons 0 & 1).  NOTE:  In  //e  mode
	      try Ctrl-AltRight-'Pause/Break' sequence for a system self-test.
	      The numeric keypad is used for emulated joystick movement.

BUGS AND STUFF
       See the PROBLEMS file that came with the code.

       Using the joystick for some disk  images  is  problematic.   Apparently
       there  is  a  bug  in Apple ]['s where reading values from the joystick
       ports too quickly results in a smaller  value  than  normal.   Unfortu-
       nately  the  emulator  doesn't emulate this bug in the machine, but you
       can mostly get the same effect by changing the range of	the  joystick.
       For  instance, games like Space Rogue and Airheart like a range of 0x80
       with the center around 0x40.  Most other games will  like  a  range  of
       0x100 with the center around 0x80.

       Under  X,  you  may notice that some keys are not working as advertised
       (Pause/Break as reboot for instance).  Make sure that  these  keys  are
       mapped.	(Run xmodmap -pke for the current mapping).

MORE INFO
       More  information  is  available  in  the online newsgroups comp.emula-
       tors.apple2, and comp.sys.apple2.

       See also:

       Apple //e Technical Reference Manual

       Beneath Apple DOS

       Beneath Apple ProDOS

AUTHORS
       Apple //e support  and  revisions  v006,  v005,	v004,  v003  by  Aaron
       Culliney  (aculline@bbn.com).   Revision v002 by Stephen Lee.  Original
       version(s) by Alexander Jean-Claude Bottema.

4.4 Berkeley Distribution	31 August 1998			     APPLE2(1)

		

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